Difference between revisions of "Weapons in the Re-imagined Series"

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:''For real-world perspectives on the props and actual weapons adapted for use in the production of the Re-imagined Series, see [[Small arms]].''
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{{disline|For real-world perspectives on the props and actual weapons adapted for use in the production of the Re-imagined Series, see [[Small arms]].}}
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{{RDM science series}}
 
{{RDM science series}}
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:''Main article: [[Battery]]''
 
:''Main article: [[Battery]]''
  
Colonial battlestars are armed with large gun turrets, but their layout varies from class to class. On [[Galactica type battlestar]]s they are mounted on the dorsal surface, whereas [[Mercury class]] battlestars have forward-firing bow batteries, as well as smaller batteries along the sides of the [[flight pod]]s.
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[[Image:PegasusForeBatteries.jpg|thumb|right|''[[Pegasus (RDM)|Pegasus]]'' firing its fore batteries ([[TRS]]: "[[The Captain's Hand]]").]]
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Colonial battlestars are armed with large gun turrets, but their layout varies from class to class. On [[Galactica type battlestar|''Galactica'' type battlestar]]s they are mounted on the dorsal surface, whereas [[Mercury class|''Mercury'' class]] battlestars have forward-firing bow batteries, as well as smaller batteries along the sides of the [[flight pod]]s.
  
 
These are the main offensive weapon of a battlestar, but are also used to lay down defensive fire against incoming enemy ordnance and fighters.
 
These are the main offensive weapon of a battlestar, but are also used to lay down defensive fire against incoming enemy ordnance and fighters.
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[[Image:Pointdefence 101 1080i.jpg|right|thumb|Some of ''Galactica'''s point defense turrets firing]]
 
[[Image:Pointdefence 101 1080i.jpg|right|thumb|Some of ''Galactica'''s point defense turrets firing]]
[[Galactica type battlestar]]s are equipped with numerous point defense guns located along the entire sides of the flight pods in twin mountings (the reported number of these varies greatly, with some sources stating 48 and others suggesting more than 500) <ref>Given the exceptionally high rate of fire they exhibit ([[33]]), they are most likely similar in nature to the [[Wikipedia:Phalanx CIWS|Phalanx CIWS]] used by many modern navies, which is a hopper-fed multi-barreled autocannon slaved to a dedicated electronics suite.</ref>.
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[[Galactica type battlestar]]s are equipped with numerous point defense guns located along the entire sides of the flight pods in twin mountings <ref>The [[:Image:Guns Side.jpg|CGI model by Zoic]] shows about 450 of these guns.</ref><ref>Given the exceptionally high rate of fire they exhibit {{TRS|33}}, they are most likely similar in nature to the [[Wikipedia:Phalanx CIWS|Phalanx CIWS]] used by many modern navies, which is a hopper-fed multi-barreled autocannon slaved to a dedicated electronics suite.</ref>.
 
The entire system is tasked with destroying incoming projectiles. Sensors and expert systems identify and evaluate threats, assigning priorities to them based on data like distance and projected trajectory, while at the same time laying the cannon; this and firing are all done too quickly for a human crew to match.
 
The entire system is tasked with destroying incoming projectiles. Sensors and expert systems identify and evaluate threats, assigning priorities to them based on data like distance and projected trajectory, while at the same time laying the cannon; this and firing are all done too quickly for a human crew to match.
  
Although the main batteries are also used to engage incoming fighters and missiles, the point defense guns have a much higher rate of fire, thus making them more effective in that role.
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Although the main batteries are also used to engage incoming fighters and missiles, the point defense guns have a much higher rate of fire, thus making them more effective in that role. Both the point defense and main guns can work in tandem during combat to create a flak field around a battlestar in addition to targeting incoming enemy munitions over significant distance. Flak walls are generally cast less than half a dozen kilometers away from the ship, with a possibility to dial the delay of a flak projectile's time fuse. Automatic IFF targeting systems, pre-planned firing solutions and corridors presumably allow Vipers to safely launch through such a bombardment {{TRS|He That Believeth In Me}}.
  
 
====Drawbacks====
 
====Drawbacks====
* Ordnance from such weapons is generally dumb: it has no guidance systems. Shots missing a target will continue with the momentum originally imparted to them, thus indiscriminate shooting could result in a high incidence of friendly fire casualties.
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* Ordnance from such weapons is generally "dumb": it has no guidance systems. Shots missing a target will continue with the momentum originally imparted to them, thus indiscriminate shooting could result in a high incidence of friendly fire casualties.
**This is the reason [[Lee Adama]] warns his pilots to "keep out of ''Galactica''<nowiki>'s</nowiki> firing solution" during the battle at [[Ragnar Anchorage]] ([[Miniseries]]) and why he has to back off pursuit of the [[Heavy Raider]] in "[[Scattered]]".
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**This is the reason [[Lee Adama]] warns his pilots to "stay out of ''Galactica''{{'|s}} firing solution" during the battle at [[Ragnar Anchorage]] {{TRS|Miniseries}} and why he has to back off pursuit of the [[Heavy Raider]] in "[[Scattered]]".
 
* These types of weapon tend to destroy targets by shredding and shattering them. Therefore, even when the rounds themselves strike their intended target, the space around the defending ship will be filled with shrapnel traveling on the same path as the destroyed target, possibly at high enough velocities as to be dangerous should they strike the defending ship.
 
* These types of weapon tend to destroy targets by shredding and shattering them. Therefore, even when the rounds themselves strike their intended target, the space around the defending ship will be filled with shrapnel traveling on the same path as the destroyed target, possibly at high enough velocities as to be dangerous should they strike the defending ship.
  
 
=== Missiles ===
 
=== Missiles ===
  
Some battlestars, such as ''[[Valkyrie]]'' carry conventional missiles ([[Hero]]). It is unknown whether ''Galactica'' or ''Pegasus'' share this ability, although it is likely that the [[missile tubes]] could also be armed with non-nuclear weapons. Unlike the Cylons however, Colonial battlestars use their gun turrets as main weapon.
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[[Image:3x8-Valkyrie-Firing.jpg|thumb|right|''[[Valkyrie]]'' firing a ship-to-ship missile {{TRS|Hero}}.]]
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Some battlestars, such as ''[[Valkyrie]]'' carry conventional missiles {{TRS|Hero}}. It is unknown whether ''Galactica'' or ''Pegasus'' share this ability, although it is likely that the [[missile tubes]] could also be armed with non-nuclear weapons. Unlike the Cylons however, Colonial battlestars use their gun turrets as main weapon.
  
At least one ship in the civilian fugitive [[Fleet]], the ''[[Adriatic]]'', has been armed with short range ship-to-ship missiles ([[Home, Part I]]). However, it is lost when traversing a dense star cluster ([[The Passage]]).
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At least one ship in the civilian fugitive [[Fleet]], the ''[[Adriatic]]'', has been armed with short range ship-to-ship missiles {{TRS|Home, Part I}}. However, it is lost when traversing a dense star cluster {{TRS|The Passage}}.
  
 
=== Nuclear weapons ===
 
=== Nuclear weapons ===
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Battlestars carry a number of nuclear warheads. The standard number for a fully equipped battlestar is unknown, but ''Galactica'' still had five warheads at the time of its decommissioning, and was resupplied by ''Pegasus'' with at least four more (after using two).
 
Battlestars carry a number of nuclear warheads. The standard number for a fully equipped battlestar is unknown, but ''Galactica'' still had five warheads at the time of its decommissioning, and was resupplied by ''Pegasus'' with at least four more (after using two).
  
They are usually fired from the ship's [[missile tubes]] ([[The Eye of Jupiter]]), but can also be mounted to [[Raptors]] ([[Kobol's Last Gleaming, Part II]]).
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They are usually fired from the ship's [[missile tubes]] {{TRS|The Eye of Jupiter}}, but can also be mounted to [[Raptors]] ([[TRS]]: "[[Kobol's Last Gleaming, Part II]], [[Daybreak, Part II]]") and [[Viper]]s {{TRS|The Hub}}.
  
 
== Cylon basestar armament ==
 
== Cylon basestar armament ==
  
[[Image:Bsmissiles.jpg|thumb|right|A Cylon basestar fires a barrage of missiles]]
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[[Image:Bsmissiles.jpg|thumb|right|A Cylon basestar fires a barrage of missiles.]]
Whereas the Colonials prefer artillery-style guns, the [[Cylon (RDM)|Cylon]]s favor chemically-propelled missiles. Most of these missiles are fired from launchers located within the "arms" of a [[Basestar (RDM)|basestar]]. Like with Colonial weaponry, the Cylon missiles can carry both conventional and nuclear warheads.
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Whereas the Colonials prefer artillery-style guns, the [[Cylon (RDM)|Cylon]]s favor chemically-propelled missiles. Most of these missiles are fired from launchers located within the "arms" of a [[Basestar (RDM)|basestar]]. Like Colonial weaponry, the Cylon missiles can carry both conventional and nuclear warheads.
  
 
Basestars appear to have no point defense weaponry. Rather, they seem to rely their large [[Raider (RDM)|Raider]] squadrons to provide protection from enemy batteries.  
 
Basestars appear to have no point defense weaponry. Rather, they seem to rely their large [[Raider (RDM)|Raider]] squadrons to provide protection from enemy batteries.  
  
During the attack the Twelve Colonies, the Cylons choose to undermine the Colonial Fleet's defense network by corrupting the Colonial [[Command Navigation Program]]. It is unknown how the Cylons would have fared in a direct confrontation with Colonial forces, but it appears that several battlestars working together would overcome the defensive capabilities of an equal number of basestars in a protracted battle. An example of this is the two-on-two [[Battle of the Resurrection Ship|battle]] in "[[Resurrection Ship, Part II]]", where a pair of basestars devoid of Raiders are quite effortlessly taken down by two battlestars. Additionally, Admiral Adama later feels confident that ''Galactica'', even at half-strength, can hold off a pair of basestars while the colonists escape [[New Caprica]] ([[Exodus, Part II]]).
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During the attack on the Twelve Colonies, the Cylons choose to undermine the Colonial Fleet's defense network by corrupting the Colonial [[Command Navigation Program]]. It is unknown how the Cylons would have fared in a direct confrontation with Colonial forces, but it appears that several battlestars working together would overcome the defensive capabilities of an equal number of basestars in a protracted battle. An example of this is the two-on-two [[Battle of the Resurrection Ship|battle]] in "[[Resurrection Ship, Part II]]", where a pair of basestars devoid of Raiders are quite effortlessly taken down by two battlestars. Additionally, Admiral Adama later feels confident that ''Galactica'', even at half-strength, can hold off a pair of basestars while the colonists escape [[New Caprica]] {{TRS|Exodus, Part II}}.
  
 
== Small craft armament ==
 
== Small craft armament ==
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==== Cannons ====
 
==== Cannons ====
  
[[Image:EpiphaniesAmmo.jpg|thumb|right|Viper ammunition manufactured on ''Galactica'' ([[Epiphanies]]).]]
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[[Image:EpiphaniesAmmo.jpg|thumb|right|Viper ammunition manufactured on ''Galactica'' {{TRS|Epiphanies}}.]]
[[Image:KLGAmmo.jpg|thumb|right|Loading a captured Cylon Raider with Colonial ammunition ([[Kobol's Last Gleaming, Part I]]).]]
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[[Image:KLGAmmo.jpg|thumb|right|Loading a captured Cylon Raider with Colonial ammunition ([[TRS]]: "[[Kobol's Last Gleaming, Part I]]").]]
[[Image:KLGRaiderCannon.jpg|thumb|right|A Cylon Raider's cannon ([[Kobol's Last Gleaming, Part I]]).]]
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[[Image:KLGRaiderCannon.jpg|thumb|right|A Cylon Raider's cannon ([[TRS]]: "[[Kobol's Last Gleaming, Part I]]").]]
* The [[Viper Mk II]] is equipped with two wing-mounted KEWs.  
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* The [[Viper Mk II]] is equipped with two wing-mounted kinetic energy weapons (KEW)s.  
* The [[Viper Mk VII]] is equipped with two KEWs in the wings and a third in the vertical stabiliser ([[Scattered]]).
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* The [[Viper Mk VII]] is equipped with two KEWs in the wings and a third in the vertical stabiliser {{TRS|Scattered}}.
* The [[Cylon Raider]] is equipped with two KEWs under the wings close to the fuselage (possibly plus two more of lesser caliber, see below) ([[Act of Contrition]]).
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* The [[Cylon Raider]] is equipped with two KEWs under the wings close to the fuselage (possibly plus two more of lesser caliber, see below) {{TRS|Act of Contrition}}.
* The [[Heavy Raider]] is equipped two forward-firing 3-barreled KEWs ([[Scattered]]).
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* The [[Heavy Raider]] is equipped two forward-firing 3-barreled KEWs {{TRS|Scattered}}.
* Both Colonial and Cylon KEWs are belt-fed ([[Kobol's Last Gleaming, Part I]]).  
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* Both Colonial and Cylon KEWs are belt-fed ([[TRS]]: "[[Kobol's Last Gleaming, Part I]]").  
  
These are most likely [[w:autocannon|autocannon]] systems, with at least some models utilizing belt-fed ammunition ([[Kobol's Last Gleaming, Part I]]). The show's KEW are similar those found in real life in that they use chemical propellant to fire relatively small caliber projectiles from a single barrel at a high rate. The shells themselves can be solid, relying on their high velocities to impact and "shred" the target vehicle or fused to explode on impact. However, Viper ammunition shown on screen are also large enough to be explosive-filled and fused. A mix between armor-piercing slugs and explosive ammunition is also possible <ref name="viperguns"/>. The size of the Mark VII's guns and the profile of the rounds in motion suggest a smaller caliber than those of the Mark II, although the two have been described to share the same ammunition ([[Epiphanies]]); the two guns also appear to differ in their rate of fire.
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These are most likely [[w:autocannon|autocannon]] systems, with at least some models utilizing belt-fed ammunition ([[TRS]]: "[[Kobol's Last Gleaming, Part I]]"). The show's KEW are similar those found in real life in that they use chemical propellant to fire relatively small caliber projectiles from a single barrel at a high rate. The shells themselves can be solid, relying on their high velocities to impact and "shred" the target vehicle or fused to explode on impact. However, Viper ammunition shown on screen are also large enough to be explosive-filled and fused. A mix between armor-piercing slugs and explosive ammunition is also possible <ref name="viperguns"/>. The size of the Mark VII's guns and the profile of the rounds in motion suggest a smaller caliber than those of the Mark II, although the two have been described to share the same ammunition {{TRS|Epiphanies}}; the two guns also appear to differ in their rate of fire.
  
 
Viper guns appear to be aimed entirely by the pilot during combat without the aid of any heads-up information being displayed. However, for such a weapon to be effective, the guns themselves would be ''harmonized'' (aligned for accuracy of and desired rate of fire) and the aiming system given a suitable period of ''deflection'' (the effective ability to follow, or "lead" a target into its line of fire).  
 
Viper guns appear to be aimed entirely by the pilot during combat without the aid of any heads-up information being displayed. However, for such a weapon to be effective, the guns themselves would be ''harmonized'' (aligned for accuracy of and desired rate of fire) and the aiming system given a suitable period of ''deflection'' (the effective ability to follow, or "lead" a target into its line of fire).  
  
 
The [[Cylon Raider (RDM)|Cylon Raiders]] carry at least two KEWs of similar caliber to those of the Mk II [[Viper (RDM)|Viper]]s. However, there are also two smaller barrels visible on their underside, making for two barrels of different sizes per side. It is possible that these are smaller caliber KEWs. Whereas the larger caliber KEW could be firing explosive rounds, smaller caliber KEWs could be firing slugs. The scene in which [[Kara Thrace]] loads the captured Cylon Raider in "[[Kobol's Last Gleaming, Part I]]" would seem to support the four gunned Raider hypothesis, as the rounds she is loading are too small for the larger, more prominent barrels' bores, but about right for the smaller barrels. Furthermore, in "[[Epiphanies]]", Viper ammunition is shown to be a typical autocannon round in the 30mm neighborhood, and a much closer match for the Raiders' larger barrels (although they look a little large for the Vipers' gun barrels).<br/>
 
The [[Cylon Raider (RDM)|Cylon Raiders]] carry at least two KEWs of similar caliber to those of the Mk II [[Viper (RDM)|Viper]]s. However, there are also two smaller barrels visible on their underside, making for two barrels of different sizes per side. It is possible that these are smaller caliber KEWs. Whereas the larger caliber KEW could be firing explosive rounds, smaller caliber KEWs could be firing slugs. The scene in which [[Kara Thrace]] loads the captured Cylon Raider in "[[Kobol's Last Gleaming, Part I]]" would seem to support the four gunned Raider hypothesis, as the rounds she is loading are too small for the larger, more prominent barrels' bores, but about right for the smaller barrels. Furthermore, in "[[Epiphanies]]", Viper ammunition is shown to be a typical autocannon round in the 30mm neighborhood, and a much closer match for the Raiders' larger barrels (although they look a little large for the Vipers' gun barrels).<br/>
Visual effects, however indicate that only only two cannons are firing. It is also possible that two of the barrels are sensors of some kind, and that that there is simply a size mismatch between the ammunition and the physical Raider model.
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Visual effects, however indicate that only two cannons are firing. It is also possible that two of the barrels are sensors of some kind, and that that there is simply a size mismatch between the ammunition and the physical Raider model.
  
 
The distinctive glow of this ordnance - red for the Colonials and blue for the Cylons - is the result of interspersed [[w:Tracer ammunition|tracer]] ammunition, used as visual targeting aid by the pilots <ref name="viperguns"/>.
 
The distinctive glow of this ordnance - red for the Colonials and blue for the Cylons - is the result of interspersed [[w:Tracer ammunition|tracer]] ammunition, used as visual targeting aid by the pilots <ref name="viperguns"/>.
  
An [[armory]] exists to produce new ammunition on the ship ([[Epiphanies]]).
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An [[armory]] exists to produce new ammunition on the ship {{TRS|Epiphanies}}.
  
 
==== Missiles ====
 
==== Missiles ====
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While Vipers usually rely on their cannons, they can be equipped with missiles - conventional and nuclear - when needed.
 
While Vipers usually rely on their cannons, they can be equipped with missiles - conventional and nuclear - when needed.
  
Shortly after the [[Fall of the Twelve Colonies|attack]] on the Twelve Colonies, a Raider fires three nuclear missiles from internal bays at ''Galactica'' ([[Miniseries]]).<br/>
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Shortly after the [[Fall of the Twelve Colonies|attack]] on the Twelve Colonies, a Raider fires three nuclear missiles from internal bays at ''Galactica'' {{TRS|Miniseries}}.<br/>
During the ground portion of the [[Battle of Kobol (RDM)|Battle of Kobol]], [[Cylon Centurion|Centurions]] cannibalize parts of their [[Heavy Raider]] in order to create an anti-aircraft missile battery, which is later used to attack a search and rescue mission launched from ''Galactica'' ([[Fragged]]).
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During the ground portion of the [[Battle of Kobol (RDM)|Battle of Kobol]], [[Cylon Centurion|Centurions]] cannibalize parts of their [[Heavy Raider]] in order to create an anti-aircraft missile battery, which is later used to attack a search and rescue mission launched from ''Galactica'' {{TRS|Fragged}}.
  
Vipers can be seen using missiles during the [[Battle for the Tylium Asteroid]] ([[The Hand of God (RDM)|The Hand of God]]), in a training exercise ([[Home, Part I]]), and during the [[Battle of New Caprica]], where they are used to destroy Centurion [[guard towers]] ([[Exodus, Part II]]).
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Vipers can be seen using missiles during the [[Battle for the Tylium Asteroid]] {{TRS|The Hand of God (RDM)|}}, in a training exercise {{TRS|Home, Part I}}, and during the [[Battle of New Caprica]], where they are used to destroy Centurion [[guard towers]] {{TRS|Exodus, Part II}} and during [[Gaeta's Mutiny]] in an attempt to take down President Roslin's Raptor. {{TRS|Blood on the Scales}}
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During the [[Battle of the Resurrection Hub]], several Vipers are armed with nuclear missiles (presumably supplied by the Cylons) and use all of them to destroy the [[Resurrection Hub]] and two guarding basestars at the conclusion of the battle. {{TRS|The Hub}}
  
 
=== Raptor ===
 
=== Raptor ===
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:''Main article: [[Raptor]]''
 
:''Main article: [[Raptor]]''
  
[[Image:RaptorWeapons.jpg|thumb|left|Raptor weapon pods ([[Exodus, Part II]]).]]
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[[Image:RaptorWeapons.jpg|thumb|left|Raptor weapon pods {{TRS|Exodus, Part II}}.]]
  
  
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In addition they are equipped with a number of defensive systems like [[Swallow|decoy drones]], chaffs, flares and an [[ECM]] suite.
 
In addition they are equipped with a number of defensive systems like [[Swallow|decoy drones]], chaffs, flares and an [[ECM]] suite.
  
<div style="clear: both;"></div>
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{{clear}}
 
 
 
== Handheld weapons ==
 
== Handheld weapons ==
  
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==== Colonials ====
 
==== Colonials ====
  
[[Image:OldPistol Resistance.JPG|thumb|right|The standard Colonial sidearm ([[Resistance]]).]]
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[[Image:OldPistol Resistance.JPG|thumb|right|The standard Colonial sidearm {{TRS|Resistance}}.]]
[[Image:CainsWeapons.jpg|thumb|right|Part of Admiral Cain's collection ([[Pegasus (episode)|Pegasus]]).]]
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[[Image:CainsWeapons.jpg|thumb|right|Part of Admiral Cain's collection {{TRS|Pegasus (episode)|}}.]]
 
The Colonials use a wide variety of pistols, rifles, and machine guns. Most of these are identical to real-world weapons. For a detailed comparison see: ''[[Small arms]]''
 
The Colonials use a wide variety of pistols, rifles, and machine guns. Most of these are identical to real-world weapons. For a detailed comparison see: ''[[Small arms]]''
  
The only named sidearm in the series is the [[Stallion]] pistol, which is not military issue, however ([[Home, Part II]]). Admiral [[Helena Cain|Cain]] has a large collection of older hand weapons in her office ([[Pegasus (episode)|Pegasus]]).
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The only named sidearm in the series is the [[Stallion]] pistol, which is not military issue, however {{TRS|Home, Part II}}. Admiral [[Helena Cain|Cain]] has a large collection of older hand weapons in her office {{TRS|Pegasus (episode)|}}.
The most distinctive Colonial weapon is the Colonial Fleet standard issue pistol, which comes in two variations. It is a small bore semi-automatic pistol, with a bigger launcher attached under the barrel. This muzzle-loaded launcher can fire a single high-explosive round with each reload. It is carried by both Viper and Raptor pilots on all missions. The design was in use as early as the [[First Cylon War]] ([[Razor Flashbacks]], Episode 4).
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The most distinctive Colonial weapon is the Colonial Fleet standard issue pistol, which comes in two variations. It is a small bore semi-automatic pistol, with a bigger launcher attached under the barrel. This muzzle-loaded launcher can fire a single high-explosive round with each reload. It is carried by both Viper and Raptor pilots on all missions. The design was in use as early as the [[First Cylon War]] ([[TRS]]: "[[Razor Flashbacks]], Episode 4).
  
The ammunition's effectiveness is dependent on the armor of the target. While stranded on Caprica, rounds from Helo's pistol go straight through the head of a Centurion ("[[33]]", "[[You Can't Go Home Again]]"). However, Centurions boarding ''Galactica'' are equipped with better armor and the standard rounds prove to be completely ineffective against the boarding team. Explosive rounds are used by the defenders, which destroy Centurions' heads with a visible explosion. Since ''Galactica'' is not stocked with large amounts of this type of ammunition, it is not standard issue and only used when really necessary ([[Valley of Darkness]]).
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The ammunition's effectiveness is dependent on the armor of the target. While stranded on Caprica, rounds from Helo's pistol go straight through the head of a Centurion ("[[33]]", "[[You Can't Go Home Again]]"). However, Centurions boarding ''Galactica'' are equipped with better armor and the standard rounds prove to be completely ineffective against the boarding team. Explosive rounds are used by the defenders, which destroy Centurions' heads with a visible explosion. Since ''Galactica'' is not stocked with large amounts of this type of ammunition, it is not standard issue and only used when really necessary {{TRS|Valley of Darkness}}.
  
On Kobol, the larger explosive rounds launched from a grenade launcher destroy a Centurion in a single shot with a large explosion, while standard pistol rounds are sufficient to disable Centurions ([[Home, Part I]]).  
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On Kobol, the larger explosive rounds launched from a grenade launcher destroy a Centurion in a single shot with a large explosion, while standard pistol rounds are sufficient to disable Centurions {{TRS|Home, Part I}}.  
 
   
 
   
During the [[Battle of New Caprica]], the resistance fighters use their weapons to disable Centurions from an unspecified range, indicating that either armor piercing rounds are being used, or the Centurions have weaker armor than the aforementioned Centurion boarding party ([[Exodus, Part I]] and [[Exodus, Part II|Part II]]).
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During the [[Battle of New Caprica]], the resistance fighters use their weapons to disable Centurions from an unspecified range, indicating that either armor piercing rounds are being used, or the Centurions have weaker armor than the aforementioned Centurion boarding party ([[TRS]]: "[[Exodus, Part I]] and [[Exodus, Part II|Part II]]").
  
In the [[Battle of the Algae Planet]], Colonial small arms and ammunition are again proven to be ineffective, with the explosive rounds being the exception. However, only one explosive round is ever fired during the short ground battle between Colonial and Cylon forces before the Colonials withdraw ([[Rapture]]).
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In the [[Battle of the Algae Planet]], Colonial small arms and ammunition are again proven to be ineffective, with the explosive rounds being the exception. However, only one explosive round is ever fired during the short ground battle between Colonial and Cylon forces before the Colonials withdraw {{TRS|Rapture}}.
  
====Cylons ====
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====Pre-Armistice Cylons====
[[Image:Cylon Centurion New 001.jpg|thumb|left|Centurion firing its guns.]]
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[[File:CommandU87Atlas.jpg|thumb|An [[U-87 Cyber Combat Unit]] with a machine gun {{CAP|Apotheosis}}.]]
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As Cylons were increasingly used for military applications, such as the [[U-87 Cyber Combat Unit]]s being first deployed during the [[Battle of Atlas Arena]], Cylons made use of human-made weapons such as assault rifles, machine guns, and sniper rifles {{CAP|Apotheosis (episode)}}. U-87s sold to the [[STO]] and smuggled to [[Gemenon]] by the [[Ha'la'tha]] also made use of human artillery and other arms ([[CAP]]: "[[False Labor]]," "[[Blowback]]," "[[The Heavens Will Rise]]")
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{{clear}}
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=====Cylon War-era Cylons=====
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[[File:Razor Flashbacks - William Adama with Cylon Sub-Machine Gun.png|thumb|[[William Adama]] with a Cylon sub-machine gun on an unnamed [[ice planet]] ([[TRS]]: "[[Razor Flashbacks]]," Episode 4).]]
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Later iterations, known as [[Cylon Centurion Model 0005|Centurions]] during the [[First Cylon War]], carried a large caliber submachine gun type weapon. The weapon may have been a human weapon issued to the Cylons before their revolt, since William Adama easily made off with the gun he obtained from a fallen Centurion ([[TRS]]: "[[Razor Flashbacks|Razor Flashbacks]]," Episode 4).
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{{clear}}
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====Post-Armistice Cylons ====
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[[Image:Cylon Centurion New 001.jpg|thumb|Centurion firing its guns.]]
 
Cylon [[Centurion]]s have a gun integrated into each of their arms, which serve as their main weapon. These guns fire armor piercing rounds of an unspecified caliber at high rates of fire, creating effective suppression fire against oncoming targets  
 
Cylon [[Centurion]]s have a gun integrated into each of their arms, which serve as their main weapon. These guns fire armor piercing rounds of an unspecified caliber at high rates of fire, creating effective suppression fire against oncoming targets  
("[[Valley of Darkness]]", "[[Exodus, Part II]]"). Centurions are also capable of sniping enemy targets from long distances ([[Rapture]]). It is unknown whether the arm guns or an unseen sniper rifle are used. However, some Centurions boarding ''Pegasus'' during the Cylon attack on the Twelve Colonies carry large machine guns in their hands ([[Razor]]).
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("[[Valley of Darkness]]", "[[Exodus, Part II]]"). Centurions are also capable of sniping enemy targets from long distances {{TRS|Rapture}}. It is unknown whether the arm guns or an unseen sniper rifle are used. However, some Centurions boarding ''Pegasus'' during the Cylon attack on the Twelve Colonies carry large machine guns in their hands {{TRS|Razor}}.
  
[[Cylon Centurion Model 0005|Centurions]] during the First Cylon War carried a large caliber submachine gun type weapon. The weapon may have been a human weapon issued to the Cylons before their revolt, since William Adama easily made off with the gun he obtained from a fallen Centurion ([[Razor Flashbacks|Razor Flashback]], Episode 4).
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<div style="clear:both;"></div>
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{{clear}}
  
 
=== Heavy weapons ===
 
=== Heavy weapons ===
  
Colonial [[Colonial Marine Corps|Marines]] have been seen using a shoulder-fired missile launcher to engage Centurions ([[Exodus, Part I]]).
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Colonial [[Colonial Marine Corps|Marines]] have been seen using a shoulder-fired missile launcher to engage Centurions {{TRS|Exodus, Part I}}.
  
 
Centurions deployed on planets use mortars, which are carried on their backs for transport over land ("[[Lay Down Your Burdens, Part II]]", "[[The Eye of Jupiter]]").
 
Centurions deployed on planets use mortars, which are carried on their backs for transport over land ("[[Lay Down Your Burdens, Part II]]", "[[The Eye of Jupiter]]").
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Plastic explosives like [[G-4]] are used by humans in several forms, ranging from small quantities for forcing open doors to larger packs for heavy demolition work.
 
Plastic explosives like [[G-4]] are used by humans in several forms, ranging from small quantities for forcing open doors to larger packs for heavy demolition work.
  
Furthermore, improvised explosive devices can be constructed with volatile [[tylium]] fuel ([[The Eye of Jupiter]]).
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Furthermore, improvised explosive devices can be constructed with volatile [[tylium]] fuel {{TRS|The Eye of Jupiter}}.
  
 
=== Additional images ===
 
=== Additional images ===
  
<gallery>
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<gallery mode="slideshow">
Image:HE Ammunition.jpg|High-explosive ammunition for the pistol's launcher ([[Valley of Darkness]])
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Image:HE Ammunition.jpg|High-explosive ammunition for the pistol's launcher {{TRS|Valley of Darkness}}
Image:Colonial_RPG.jpg|Marines with a missile launcher ([[Exodus, Part I]]).
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Image:Colonial_RPG.jpg|Marines with a missile launcher {{TRS|Exodus, Part I}}.
Image:CenturionMortar.jpg|Centurions carrying mortars ([[The Eye of Jupiter]]).
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Image:CenturionMortar.jpg|Centurions carrying mortars {{TRS|The Eye of Jupiter}}.
Image:G4_Occupation.jpg|G-4 explosives ([[Occupation]]).
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Image:G4_Occupation.jpg|G-4 explosives {{TRS|Occupation}}.
 
</gallery>
 
</gallery>
  
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==References==
 
==References==
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[[Category:A to Z]]
 
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[[Category:Technology]]
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[[Category:Technology (TRS)]]
 
[[Category:Terminology]]
 
[[Category:Terminology]]
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[[Category:Terminology (TRS)]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
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[[Category:Weapons (TRS)]]
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[[de:Waffen in der neu-interpretierten Serie]]
  
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{{featured article candidate previous}}

Latest revision as of 13:01, 17 January 2021

For real-world perspectives on the props and actual weapons adapted for use in the production of the Re-imagined Series, see Small arms.


An article from


A kinetic energy weapon[1] is a weapon that causes damage as a result of the kinetic energy (motion) imparted to a projectile. This includes firearms firing solid bullets first and foremost but may also include guns firing explosive shells.

In fan circles, the battlestar and Viper weapons are sometimes called railguns. However this has never been stated on screen and a lot of evidence, like the use of chemically propelled rounds, points to them being conventional guns. Indeed, the exact nature of these weapons is still being discussed by the production team (some like Gary Hutzel want them to be based on railgun technology, while some in the writing staff feel that they are not railguns) [2].

Colonial battlestar armament

Main batteries

Main article: Battery
Pegasus firing its fore batteries (TRS: "The Captain's Hand").

Colonial battlestars are armed with large gun turrets, but their layout varies from class to class. On Galactica type battlestars they are mounted on the dorsal surface, whereas Mercury class battlestars have forward-firing bow batteries, as well as smaller batteries along the sides of the flight pods.

These are the main offensive weapon of a battlestar, but are also used to lay down defensive fire against incoming enemy ordnance and fighters.

Point defense guns

Some of Galactica's point defense turrets firing

Galactica type battlestars are equipped with numerous point defense guns located along the entire sides of the flight pods in twin mountings [3][4]. The entire system is tasked with destroying incoming projectiles. Sensors and expert systems identify and evaluate threats, assigning priorities to them based on data like distance and projected trajectory, while at the same time laying the cannon; this and firing are all done too quickly for a human crew to match.

Although the main batteries are also used to engage incoming fighters and missiles, the point defense guns have a much higher rate of fire, thus making them more effective in that role. Both the point defense and main guns can work in tandem during combat to create a flak field around a battlestar in addition to targeting incoming enemy munitions over significant distance. Flak walls are generally cast less than half a dozen kilometers away from the ship, with a possibility to dial the delay of a flak projectile's time fuse. Automatic IFF targeting systems, pre-planned firing solutions and corridors presumably allow Vipers to safely launch through such a bombardment (TRS: "He That Believeth In Me").

Drawbacks

  • Ordnance from such weapons is generally "dumb": it has no guidance systems. Shots missing a target will continue with the momentum originally imparted to them, thus indiscriminate shooting could result in a high incidence of friendly fire casualties.
  • These types of weapon tend to destroy targets by shredding and shattering them. Therefore, even when the rounds themselves strike their intended target, the space around the defending ship will be filled with shrapnel traveling on the same path as the destroyed target, possibly at high enough velocities as to be dangerous should they strike the defending ship.

Missiles

Valkyrie firing a ship-to-ship missile (TRS: "Hero").

Some battlestars, such as Valkyrie carry conventional missiles (TRS: "Hero"). It is unknown whether Galactica or Pegasus share this ability, although it is likely that the missile tubes could also be armed with non-nuclear weapons. Unlike the Cylons however, Colonial battlestars use their gun turrets as main weapon.

At least one ship in the civilian fugitive Fleet, the Adriatic, has been armed with short range ship-to-ship missiles (TRS: "Home, Part I"). However, it is lost when traversing a dense star cluster (TRS: "The Passage").

Nuclear weapons

Battlestars carry a number of nuclear warheads. The standard number for a fully equipped battlestar is unknown, but Galactica still had five warheads at the time of its decommissioning, and was resupplied by Pegasus with at least four more (after using two).

They are usually fired from the ship's missile tubes (TRS: "The Eye of Jupiter"), but can also be mounted to Raptors (TRS: "Kobol's Last Gleaming, Part II, Daybreak, Part II") and Vipers (TRS: "The Hub").

Cylon basestar armament

A Cylon basestar fires a barrage of missiles.

Whereas the Colonials prefer artillery-style guns, the Cylons favor chemically-propelled missiles. Most of these missiles are fired from launchers located within the "arms" of a basestar. Like Colonial weaponry, the Cylon missiles can carry both conventional and nuclear warheads.

Basestars appear to have no point defense weaponry. Rather, they seem to rely their large Raider squadrons to provide protection from enemy batteries.

During the attack on the Twelve Colonies, the Cylons choose to undermine the Colonial Fleet's defense network by corrupting the Colonial Command Navigation Program. It is unknown how the Cylons would have fared in a direct confrontation with Colonial forces, but it appears that several battlestars working together would overcome the defensive capabilities of an equal number of basestars in a protracted battle. An example of this is the two-on-two battle in "Resurrection Ship, Part II", where a pair of basestars devoid of Raiders are quite effortlessly taken down by two battlestars. Additionally, Admiral Adama later feels confident that Galactica, even at half-strength, can hold off a pair of basestars while the colonists escape New Caprica (TRS: "Exodus, Part II").

Small craft armament

Viper and Cylon Raider

Cannons

Viper ammunition manufactured on Galactica (TRS: "Epiphanies").
Loading a captured Cylon Raider with Colonial ammunition (TRS: "Kobol's Last Gleaming, Part I").
A Cylon Raider's cannon (TRS: "Kobol's Last Gleaming, Part I").

These are most likely autocannon systems, with at least some models utilizing belt-fed ammunition (TRS: "Kobol's Last Gleaming, Part I"). The show's KEW are similar those found in real life in that they use chemical propellant to fire relatively small caliber projectiles from a single barrel at a high rate. The shells themselves can be solid, relying on their high velocities to impact and "shred" the target vehicle or fused to explode on impact. However, Viper ammunition shown on screen are also large enough to be explosive-filled and fused. A mix between armor-piercing slugs and explosive ammunition is also possible [2]. The size of the Mark VII's guns and the profile of the rounds in motion suggest a smaller caliber than those of the Mark II, although the two have been described to share the same ammunition (TRS: "Epiphanies"); the two guns also appear to differ in their rate of fire.

Viper guns appear to be aimed entirely by the pilot during combat without the aid of any heads-up information being displayed. However, for such a weapon to be effective, the guns themselves would be harmonized (aligned for accuracy of and desired rate of fire) and the aiming system given a suitable period of deflection (the effective ability to follow, or "lead" a target into its line of fire).

The Cylon Raiders carry at least two KEWs of similar caliber to those of the Mk II Vipers. However, there are also two smaller barrels visible on their underside, making for two barrels of different sizes per side. It is possible that these are smaller caliber KEWs. Whereas the larger caliber KEW could be firing explosive rounds, smaller caliber KEWs could be firing slugs. The scene in which Kara Thrace loads the captured Cylon Raider in "Kobol's Last Gleaming, Part I" would seem to support the four gunned Raider hypothesis, as the rounds she is loading are too small for the larger, more prominent barrels' bores, but about right for the smaller barrels. Furthermore, in "Epiphanies", Viper ammunition is shown to be a typical autocannon round in the 30mm neighborhood, and a much closer match for the Raiders' larger barrels (although they look a little large for the Vipers' gun barrels).
Visual effects, however indicate that only two cannons are firing. It is also possible that two of the barrels are sensors of some kind, and that that there is simply a size mismatch between the ammunition and the physical Raider model.

The distinctive glow of this ordnance - red for the Colonials and blue for the Cylons - is the result of interspersed tracer ammunition, used as visual targeting aid by the pilots [2].

An armory exists to produce new ammunition on the ship (TRS: "Epiphanies").

Missiles

While Vipers usually rely on their cannons, they can be equipped with missiles - conventional and nuclear - when needed.

Shortly after the attack on the Twelve Colonies, a Raider fires three nuclear missiles from internal bays at Galactica (TRS: "Miniseries").
During the ground portion of the Battle of Kobol, Centurions cannibalize parts of their Heavy Raider in order to create an anti-aircraft missile battery, which is later used to attack a search and rescue mission launched from Galactica (TRS: "Fragged").

Vipers can be seen using missiles during the Battle for the Tylium Asteroid (TRS: "The Hand of God"), in a training exercise (TRS: "Home, Part I"), and during the Battle of New Caprica, where they are used to destroy Centurion guard towers (TRS: "Exodus, Part II") and during Gaeta's Mutiny in an attempt to take down President Roslin's Raptor. (TRS: "Blood on the Scales")

During the Battle of the Resurrection Hub, several Vipers are armed with nuclear missiles (presumably supplied by the Cylons) and use all of them to destroy the Resurrection Hub and two guarding basestars at the conclusion of the battle. (TRS: "The Hub")

Raptor

Main article: Raptor
Raptor weapon pods (TRS: "Exodus, Part II").


Raptors are usually unarmed, but can be outfitted with nuclear and conventional missiles - either carried under the wings or in a small bomb-bay on the underside - as well as a variety of fuselage-mounted weapon pods containing missiles or cannons.

In addition they are equipped with a number of defensive systems like decoy drones, chaffs, flares and an ECM suite.

Handheld weapons

Small arms

Colonials

The standard Colonial sidearm (TRS: "Resistance").
Part of Admiral Cain's collection (TRS: "Pegasus").

The Colonials use a wide variety of pistols, rifles, and machine guns. Most of these are identical to real-world weapons. For a detailed comparison see: Small arms

The only named sidearm in the series is the Stallion pistol, which is not military issue, however (TRS: "Home, Part II"). Admiral Cain has a large collection of older hand weapons in her office (TRS: "Pegasus"). The most distinctive Colonial weapon is the Colonial Fleet standard issue pistol, which comes in two variations. It is a small bore semi-automatic pistol, with a bigger launcher attached under the barrel. This muzzle-loaded launcher can fire a single high-explosive round with each reload. It is carried by both Viper and Raptor pilots on all missions. The design was in use as early as the First Cylon War (TRS: "Razor Flashbacks, Episode 4).

The ammunition's effectiveness is dependent on the armor of the target. While stranded on Caprica, rounds from Helo's pistol go straight through the head of a Centurion ("33", "You Can't Go Home Again"). However, Centurions boarding Galactica are equipped with better armor and the standard rounds prove to be completely ineffective against the boarding team. Explosive rounds are used by the defenders, which destroy Centurions' heads with a visible explosion. Since Galactica is not stocked with large amounts of this type of ammunition, it is not standard issue and only used when really necessary (TRS: "Valley of Darkness").

On Kobol, the larger explosive rounds launched from a grenade launcher destroy a Centurion in a single shot with a large explosion, while standard pistol rounds are sufficient to disable Centurions (TRS: "Home, Part I").

During the Battle of New Caprica, the resistance fighters use their weapons to disable Centurions from an unspecified range, indicating that either armor piercing rounds are being used, or the Centurions have weaker armor than the aforementioned Centurion boarding party (TRS: "Exodus, Part I and Part II").

In the Battle of the Algae Planet, Colonial small arms and ammunition are again proven to be ineffective, with the explosive rounds being the exception. However, only one explosive round is ever fired during the short ground battle between Colonial and Cylon forces before the Colonials withdraw (TRS: "Rapture").

Pre-Armistice Cylons

An U-87 Cyber Combat Unit with a machine gun (CAP: "Apotheosis").

As Cylons were increasingly used for military applications, such as the U-87 Cyber Combat Units being first deployed during the Battle of Atlas Arena, Cylons made use of human-made weapons such as assault rifles, machine guns, and sniper rifles (CAP: "Apotheosis"). U-87s sold to the STO and smuggled to Gemenon by the Ha'la'tha also made use of human artillery and other arms (CAP: "False Labor," "Blowback," "The Heavens Will Rise")


Cylon War-era Cylons
William Adama with a Cylon sub-machine gun on an unnamed ice planet (TRS: "Razor Flashbacks," Episode 4).

Later iterations, known as Centurions during the First Cylon War, carried a large caliber submachine gun type weapon. The weapon may have been a human weapon issued to the Cylons before their revolt, since William Adama easily made off with the gun he obtained from a fallen Centurion (TRS: "Razor Flashbacks," Episode 4).


Post-Armistice Cylons

Centurion firing its guns.

Cylon Centurions have a gun integrated into each of their arms, which serve as their main weapon. These guns fire armor piercing rounds of an unspecified caliber at high rates of fire, creating effective suppression fire against oncoming targets ("Valley of Darkness", "Exodus, Part II"). Centurions are also capable of sniping enemy targets from long distances (TRS: "Rapture"). It is unknown whether the arm guns or an unseen sniper rifle are used. However, some Centurions boarding Pegasus during the Cylon attack on the Twelve Colonies carry large machine guns in their hands (TRS: "Razor").



Heavy weapons

Colonial Marines have been seen using a shoulder-fired missile launcher to engage Centurions (TRS: "Exodus, Part I").

Centurions deployed on planets use mortars, which are carried on their backs for transport over land ("Lay Down Your Burdens, Part II", "The Eye of Jupiter").

Explosives

Plastic explosives like G-4 are used by humans in several forms, ranging from small quantities for forcing open doors to larger packs for heavy demolition work.

Furthermore, improvised explosive devices can be constructed with volatile tylium fuel (TRS: "The Eye of Jupiter").

Additional images

See Also

References

  1. This is a Battlestar Wiki descriptive term, as is its acronym "KEW".
  2. 2.0 2.1 2.2 As related by Bradley Thompson in an Official Communiques entry on gun nomenclature.
  3. The CGI model by Zoic shows about 450 of these guns.
  4. Given the exceptionally high rate of fire they exhibit (TRS: "33"), they are most likely similar in nature to the Phalanx CIWS used by many modern navies, which is a hopper-fed multi-barreled autocannon slaved to a dedicated electronics suite.